RetroArch software mark RetroArch

LIBRETRO FRONTEND

RetroArch

One frontend for your systems.

Run emulators, game engines and media playback through one configurable frontend.

Controller maps, playlists and menu options stay on the same host list. Cores arrive separately.

Catalog illustration of the RetroArch package exploding into cores and tools

FEATURE SYSTEM

One frontend.
Many systems.

RetroArch is a Libretro frontend. Controller maps, playlists and menu options stay together across supported hosts. Original discs can load from the same menu.

Input, shaders, networking and controller mapping meet in the same interface. Cores arrive separately. No game images ship with the package.

CRT display and controller used as the input-timing figure

FIG. 01 — INPUT / DISPLAY RESPONSE

01 / PERFORMANCE

Next-frame response

The frontend can answer a press on the following frame.

When that path holds, delay should sit with original hardware, FPGA clones or the real console.

InputFrame timingLatency
Explore feature

02 / PLATFORM SUPPORT

Available on

The frontend lists across desktop, mobile and console storefronts.

Store builds can differ from the site package. Platforms sometimes require cuts so the listing can stay.

Apple App Store listing badge for RetroArch App Store MOBILE
Amazon Appstore listing badge for RetroArch Amazon Appstore MOBILE
Steam store listing badge for RetroArch Steam DESKTOP
itch.io listing badge for RetroArch itch.io DESKTOP
Huawei AppGallery listing badge for RetroArch AppGallery MOBILE
Samsung Galaxy Store listing badge for RetroArch Galaxy Store MOBILE
Google Play listing badge for RetroArch Google Play MOBILE

03 / TECHNICAL FILE

Cores

Libretro lists more than 200 cores. The set still grows. Engines, games, media tools and emulators share the same API.

OpenLara core rendering an early Tomb Raider engine scene

OpenLara

OpenLara rebuilds an early Tomb Raider engine.

The core is listed for Windows and Linux.

Read the core notes here.

It needs the original data files. Extra lighting sits on the old engine without fighting the original look.

Color-field banner linking to RetroArch apparel

04 / ARCHIVE NOTES

Innovation

Several ideas left this frontend and later became common. As an active open-source project, it still adds features each year.

  • Dynamically loadable programs (cores): Libretro lets RetroArch, or any frontend that implements the API, run a multimedia program when that program follows the Libretro lifecycle. Other apps adopted the same API, so those cores run outside RetroArch as well.
  • Dynamic audio rate control: A method for keeping audio and video aligned without crackle or large frame-time spikes. Resample ratios move so the audio buffer should neither underrun nor overrun.
  • Runtime programmable pixel shaders on the GPU: Introduced in 2011 with Cg (now deprecated) and GLSL. SPIRV-Cross later made the Slang spec possible, so the same shaders can run across graphics APIs.
  • Runahead: Added in 2018. A second session of the game runs ahead. When it works, input and video latency drop without obvious ghosting.
  • AI text translation: Capture the current frame and send it to a chosen endpoint. With OCR and related tools, the AI service can translate on screen or speak text, on demand or automatically.

05 / BULLETIN

News

RetroArch 1.21.0 release

1.21.0 added a PipeWire camera path, Vulkan adaptive vsync and Ozone fixes. Verified stable is now 1.22.2.

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ROM Cleaner

A Libretro-side tool for cleaning ROM sets, listed with the 1.21.0 news cycle.

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Bliss-Box 4-Play added

RetroArch gained support for the Bliss-Box 4-Play adapter so original controllers can pass through that hardware.

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LRPS2, the new PlayStation 2 core

LRPS2 ships ParaLLEl GS, a Vulkan LLE renderer. Core notes live on the features page.

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RetroArch 1.20.0 release

1.20.0 was the official news stable published 5 January 2025, before 1.21.0.

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CRT beam racing shader

A CRT beam-racing simulator shader landed, the same family used for rolling-scan display work.

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PlayStation 2 and the CRT TV

The PlayStation 2 was built around analog video, scanlines and timing, not a fixed pixel grid.

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RetroArch 1.19.1 release

1.19.1 stays on the official news list as the point release before 1.20.0.

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06 / SIGNAL

Latest video

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